The innovative time management game is scheduled for a September release.
Merscom announced today at the Casual Connect show in Seattle that
it has partnered with GameInvest to publish Sarah's Emergency Room, a
next-generation time management game, for digital distribution on the
online console networks and PC platform. Merscom's production team,
which worked on the hit title Dairy Dash, will work closely with
GameInvest on the marketing and distribution strategy to ensure Sarah's
Emergency Room is embraced by casual gamers. Sarah's Emergency Room
will be available this September.
"Our past successes with time management games will allow us to
help GameInvest make this title exactly what the market is looking
for," explained Lloyd Melnick, Chief Customer Officer at Merscom,
"Sarah's Emergency Room has the chance to redefine the entire time
management genre."
Sarah's Emergency Room casts players as Sarah, a young nurse
who has recently graduated from college and is struggling to start her
career. Her dream is to manage an emergency room in a big city
hospital. In a twist of fate, Sarah is hired for a nursing position at
a small town hospital in Maryville, Arkansas where she discovers that
managing an emergency room is a bit harder than she expected. Sarah is
the central element in the game, tending to all patients who walk
through the door. She brings prescriptions to the different triage
centers, takes X-rays, diagnoses patients, administers treatments and
even assists in the operating room. Play through the game's narrative
to the exciting conclusion -- will Sarah's career as a nurse be a
success?
Key Features include:
- Fun and fast-paced next-gen time management
- 7 hospitals, 9 levels of difficulty per hospital
- Multiple on-screen levels – manage different floors in bigger hospitals by taking patients up and down the elevators
- 3D graphics
About Merscom
Merscom is a global publisher of mass market computer and video
games that distributes games through multiple channels, multiple
platforms and multiple revenue models. Merscom's channels include
retail distribution in the US and Europe, online sale through major
portals worldwide and games on Microsoft Xbox Live Arcade. Merscom
publishes games from leading casual game developers, including
Overplay, MediaArt, Absolutist and MDNA Games. Merscom publishes on
multiple platforms including PC, console and handheld. Merscom produces
entertaining products for gamers of all ages and guarantees all
customers a great experience. For more information visit
www.merscom.com.
About GAMEINVEST
Based in Portugal, GAMEINVEST is an investor, developer and
publisher dedicated to creating interactive entertainment for everyone.
Founded on the principle that games have popular reach across all age
groups, GAMEINVEST is focused on producing original titles that engage
wide-spread international markets and all types of players. Currently
supported by EUR3MM in private investment funding, GAMEINVEST is a
forward-looking company poised to expand the audience and acceptance of
the interactive entertainment medium as both an art form, and a leisure
activity. With more than a dozen games in production for a variety of
market segments, the company is pioneering new ways for games to become
popular, mainstream entertainment for all. For more information please
visit: www.gameinvest.net.
posted @
2008-07-24 11:48 funingame|
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A first party title that will probably stay in Japan
By John Tanaka
Great news, Nintendo fans! Nintendo has released its latest WiiWare
game over in Japan. The bad news is revealed by the title: Tsuushin
Taikyoku Hayazashi Shogi Sandan. Hidden within all the moon talk is one
of those dreaded words from the Japanese game market: shogi. That's
right, Nintendo's latest WiiWare title is the download service's latest
shogi game.
Hayazashi Shogi Sandan boasts online play via Wi-Fi Connect as
well as offline play for two players and versus the CPU. Those who do
chose to go against the Wii hardware will find advanced AI routines
through the TACOS AI system that was developed at the Japan Advanced
Institute of Science and Technology.
Solo players have a couple of exclusive modes as well. The game
includes a shogi course for beginners, teaching everything players need
to know about the chess killah. Also included is a tsumeshogi mode,
where players can test their skills at over 200 problems. This mode
offers problems for both beginners and advanced players.
This latest Nintendo branded WiiWare title is available as of
today for Japanese Wii owners. Nintendo is asking its usual 1000
WiiPoints. The title will likely stay in Japan, so shogi fans should
dig out that import Wii system.
For a closer look at the game ahead of purchase, check out the official site Nintendo opened up today.
posted @
2008-07-24 11:45 funingame|
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Mystery title arrives on July 31 overseas.
By John Tanaka
Following a mysterious teaser unveiling a couple of weeks back, Sony
Japan has at long last shared specifics on its newest PlayStation 3
title, The Last Guy, or as it's fully known in Japan, The Last Guy
Japan Premium.
In The Last Guy Japan Premium, you play as Last Guy, who's come
from the Himalayas to save the people of Asakusa, one of Tokyo's hot
tourist spots, from attacking zombies. Your job is simple: find people
remaining in the Asakusa area and lead them to special escape zones.
As suggested in the original teaser trailer from two weeks
back, the game makes use of real life aerial photos of the Asakusa
area. Judging by the few screenshots Sony handed out today and the new trailer video that was posted at the game's official site, gameplay appears to be viewed from a strictly overhead perspective.
The Last Guy Japan Premium hits the Japanese PlayStation Store
on July 31 at 500 yen. The download will take up 314 megabytes on your
hard disk.
Other installments for the game appear to be on the way. The
trailer footage at the official site hints at zombie infestations in
other areas of the world, including The Opera House in Sydney.
posted @
2008-07-24 11:44 funingame|
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The latest Wii Channel.
By John Tanaka
Nintendo added a new Channel to the Japanese Wii interface today.
Joining the growing lineup of non-game tools for the system is the Wii
Digital Camera Print Channel, a channel that lets users print pictures
and more.
With the new channel installed, Wii owners will be able to
select digital pictures to be printed and delivered at a cost of 30 yen
per print. The channel also assists in creating a Wii Photo Book, a
special photo album that's available in multiple sizes, with costs
ranging from 1,575 yen to 2,480 yen.
Even more closely related to the Wii is the channel's Wii
Business Card service. Users select one of six templates featuring
Nintendo characters, add either a real life photograph or a Mii, and
finalize their cards with the requisite details, like address, phone
number, or even Wii friend code. Printing costs run 500 yen for a set
of 30 cards.
Fuji Film is working with Nintendo for this physical part of
this channel. On top of the costs listed above, users will have to pay
shipping fees at rates of 500 yen for express and 200 yen for standard
mail.
As with the other Wii Channels, Nintendo has global plans for
the new channel. Wii owners in North America and European markets can
look forward to similar print services in the near future.
posted @
2008-07-24 11:37 funingame|
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Battle of Destiny offers first chance for hands-on with Capcom's latest.
By Martin Robinson
Street Fighter IV will be making its
first public appearance in the UK, with six arcade cabinets available
to play at this weekends Battle of Destiny tournament in London.
Metropolitan University in Holloway plays host to the European
qualifying rounds for Evolution on July 26 and 27, which sees
combatants playing for four places in the ultimate fighting tournament
that takes place in Las Vegas on August 8-10.
While the tournament will be fought on Hyper Street Fighter
II, Capcom Vs SNK 2, Tekken 5 and Street Fighter III: Third Strike, a
casual zone will feature the eagerly awaited Street Fighter IV, as well
as the full code of Super Street Fighter II Turbo HD Remix. Five time
Evolution winner Justin 'Marvelous' Wong will patrolling the area,
should anyone fancy having a pop at of the world's greatest virtual
fighters. Full details are available at the event's official site.
posted @
2008-07-24 11:31 funingame|
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The 'King of Cubicles' position includes annual salary, serious job perks and absolutely no responsibility.
The Game Factory, an international publisher of video games, is looking to hire a time-wasting slacker who will do nothing but play video games and solve a Rubik's Cube on company time. The search to fill the "King of Cubicles" position starts today, to celebrate the launch of The Game Factory's Rubik's World game for Nintendo Wii and DS this fall.
Wasting time is the sole on-the-job responsibility of the "King of Cubicles," and The Game Factory is offering the following compensation package for the qualified applicant:
- An annual salary of $7,326 (based on a national survey of slacker salaries)
- The Game Factory branded electric car (because this person is obviously smart enough to protect the environment)
- Snazzy business cards (because this person will need to hand out a phone number when ladies ask about his cool ride)
- Nintendo Wii console (so this person can get their "game on" on the job)
- The Game Factory Rubik's World video game for the Nintendo Wii and DS systems
"The new King of Cubicles needs to be a person of substance, a real out-of-the-box thinker, and someone who can waste time like a pro. I don't mean waste a few hours. Anyone can do that. The King of Cubicles must have the ability to waste weeks – months even," said Stainslaw Callahan, the current King of Cubicles who will be interviewing his replacement candidates. "Whoever replaces me will have big shoes to fill, but I'm confident the right candidate will come along."
This is a one-year contract position at The Game Factory, where the new hire will "work" from home. Since this job comes with absolutely no responsibility, the new King of Cubicles will be paid monthly and receive job perks, all in exchange for going on with life as usual. This person can continue to go to school, or work, or do absolutely nothing with their lives, and they will still receive all of the benefits of being the King of Cubicles.
Interested applicants can apply at www.kingofcubicles.com and should be prepared to participate in an interactive online interview with Callahan. Applicants who make it through the tough interview questions will be invited to submit a video resume. The best videos will be voted on by the public, which will help The Game Factory decide who will be the next "King of Cubicles." Applicants must be over 18 years old and the winning applicant will be announced Jan. 1, 2009.
Rubik's World
Rubik's World will be offered for Nintendo Wii and DS and is based on the classic "Rubik's Cube" puzzle of the 80's. The game is a collection of extremely addictive, easy-to-play puzzle games, increasing in difficulty as players delve deeper into this 3D world. Each version of Rubik's World will host its own unique and original series of games, where players test their brainpower by constructing 3D shapes and objects, navigating through mazes and even creating their own soundtracks. The DS version allows players to connect to a community of Rubik's World enthusiasts through the platform's wireless connection, while the Wii version accommodates up to four players and features an online message board.
Rubik's World for the Nintendo Wii and DS Quick Facts:
Release Date: Fall 2008
Platform: Nintendo Wii and DS
Rating: E for Everyone
Developer: Two Tribes
Publisher: The Game Factory
Suggested Retail Price: $39.99 for the Wii
$29.99 for the DS
Genre: Puzzle
About the Iconic Rubik's Cube
In 1980, the Rubik's Cube, was launched on an unsuspecting world with a Hollywood party hosted by the "other" famous Hungarian Zsa Zsa Gabor, little did anyone know it would become the world's biggest-selling puzzle. Today it looks the same, it works the same and it's still incredibly popular. So iconic did the puzzle become that it earned a place in New York's Museum of Modern Art, and its own entry in the Oxford English Dictionary, not to mention worldwide sales exceeding 300 million copies. Rubik's Cube has been featured in major movies, ad campaigns, generated huge sales of T-shirts and apparel, been used as an iconic image for lottery games and scratch cards and along with the brand's other 3D twisting puzzles, still generates a huge amount of public interest, recognition and affection.
About THE GAME FACTORY
The Game Factory, trading as The American Game Factory, Inc. in North America, is an international publisher of family-friendly and casual video and computer games, many based on leading international children's characters. It is a subsidiary of the K.E. Mathiasen Group A/S, the largest Nordic company within children's licenses and spanning many different product categories such as: Apparel, toys, candy, home furnishing and games. For more corporate and product information, please visit www.gamefactorygames.com.
posted @
2008-07-10 15:16 funingame|
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Game developers will convene at the industry's most progressive forum on game audio.
Think Services Game Group, organizers of the Austin Game Developers Conference, announced its first keynote, industry veteran Jason Page who will deliver a speech titled "Is That It? Next Gen Audio." Page, audio manager at Sony Computer Entertainment Europe's Research & Development division, has worked on notable titles including Cool Boarders 2 and Gran Turismo, and has been instrumental in the development of the PlayStation� 3 audio SDK libraries adopted by developers worldwide. Austin GDC will take place Sept. 15-17 at the Austin Convention Center in Austin, Texas.
Staying true to the theme of Austin GDC's audio track, "Breaking out of the Loop," Page will uncover how an informed perspective can help all game developers realize the integral role of game audio, and how audio specialists can look beyond the constraints of their tired methods of development to produce the next cutting edge tracks and sound effects for games. In a year when "next generation" platforms have increasingly asserted themselves as mainstream, Page's keynote will delve into the potential of these newer platforms and discuss what developers can expect from them. He will also discuss what can be learned from the methods and tools of the pro audio market adapted for game developers.
"We are very excited to welcome Jason Page to this year's Austin GDC," said conference director, Izora de Lillard. "The audio track's theme 'Breaking Out of the Loop' resonates with this year's overall message of bringing forth progressive and out-of-the box ideas to allow our attendees to level up their skills and 'Evolve to Win' in the industry."
Joining Page at the conference will be a number of featured speakers also breaking the loop in terms of technique, tools, and thoughts on the future of game audio. Such speakers include Austin Wintory, composer of fl0w, Kurt Larson Audio Director of Slipgate Ironworks speaking on "A Generative, Adaptive Music System for MMO Games," and Chris Grigg head of Standards, MMA/Beatnik discussing three brand new non-proprietary audio standards for audio technology: 3D MIDI Controllers, the High Definition (HD) Protocol for MIDI, and Interactive XMF (iXMF).
In addition to game audio, the Austin GDC features tracks on writing and online games covering business & marketing, design, social networking & community, as well as technology and services. The conference will house over 100 sessions and lectures, a nearly sold-out expo floor; as well as play host to the Worlds in Motion Summit, an Independent Games Festival Showcase, and the Game Career Seminar. Attendees can meet, network, and plan their schedule ahead of time via myGDC, the Game Developers Conference official professional networking resource.
For more information on the sessions, keynotes and lectures for the upcoming event, as well as online registration, please visit the official website at http://www.austingdc.net.
About the Think Services Game Group
A core provider of essential information to the professional game industry, the Think Services Game Group offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include Game Developer Magazine, Game Developer Research, the Webby Award-winning Gamasutra.com, GameCareerGuide.com, WorldsInMotion.biz, GameSetWatch.com, GamesOnDeck.com, SeriousGamesSource.com, the Game Developers Conference, the Austin Game Developers Conference, the Paris Game Developers Conference, GDC Mobile, the Game Career Seminars, the Independent Games Festival and Summit, and the Game Developers Choice Awards. For more information, please visit http://www.tsgamegroup.com/).
About Think Services
Think Services connects specialized communities worldwide using innovative media, educational events, consulting, training and certification. Providing comprehensive opportunities for people to learn from, network with, and inspire each other, Think Services builds strong brands and works within communities to foster a unique affinity with its products and services. The division's flagship products include the Game Developers Conference, the Webby Award-winning Gamasutra.com, Game Developer magazine, the International Customer Management Institute, HDI, and Dr. Dobb's Journal. Think Services is a subsidiary of United Business Media, a global provider of news distribution and specialist information services with a market capitalization of more than $2.5 billion. To learn more, visit www.think-services.com
©2008-07-09, IGN Entertainment, Inc. All Rights Reserved
posted @
2008-07-10 12:18 funingame|
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Patch 1.01 released today for PC, BattleCast Weekend starts Friday, Xbox Live's 'Weekend of Wrath' kicks off Friday.
The Dark Messiah has dedicated this weekend to the most powerful and feared leader in the universe: himself! This weekend EA is celebrating the evil genius that is Kane, with a number of activities for both PC and Xbox 360 owners of Command & Conquer 3: Kane's Wrath. And while the official festivities will kick off this weekend, PC owners can get some practice in today as the long-awaited patch for Kane's Wrath has also being released.
Patch 1.01 Arrives! Get Ready for "BattleCast Weekend," Ladder Season 2
The first patch for Kane's Wrath on the PC has been deployed! Patch 1.01 is focused mostly on enhancing multiplayer, providing balance fixes to all nine of the game's factions, while also addressing technical issues some players have been having online.
To help celebrate the release of the patch, EA will be starting two major promotions this weekend:
BattleCast Weekend - Starting this Friday, July 11th at 12:01 AM PT and ending at midnight on Sunday, July 13th, players who go online to play in ranked 1v1 ladder matches and BattleCast it will qualify for a host of awards, from Kane's Wrath goodies to a copy of Command & Conquer Red Alert 3 when it ships later this year.
Ladder Season 2 - The ladder season is back and bigger than ever with over 27 countries participating, a $6,000US grand prize and many other prizes for participants. The three month season starts this Friday, July 11th at 1 PM PT and ends October 11th at 1 PM PT.
For more details, including rules and regulations, please visit www.commandandconquer.com.
Celebrate the 'Weekend of Wrath' on Xbox Live
Are you ready to welcome Kane into your living room? This weekend, the Brotherhood of Nod's Kane is extending his wrath from the Tiberium universe to your Xbox 360 video game and entertainment system from Microsoft as the "Weekend of Wrath" kicks off on the Xbox Live entertainment network. Featuring tournaments, prize packages and matches with the Kane's Wrath development team and Kane himself, Command & Conquer and RTS fans are not going to want to miss this action-packed weekend!
The Xbox Live "Weekend of Wrath" will include:
Play & Win Sweepstakes - All weekend, players who register for the Weekend of Wrath and play will be eligible for a number of prize packages given away every hour. Prize packages range from Kane's Wrath gear all the way up to the Grand Prize which includes an Xbox 360 Elite
Game with Developers - Sign onto Xbox Live Friday night from 7 PM - 10 PM ET and show off your multiplayer skills against members of the EALA development team, including:
-KWDevJim: Jim Vessella, Lead Producer
-KWDevAlan: Alan Newton, Tester
-KWDevJason: Jason Savopolos, Tester
-KWDevJeremy: Jeremy Feasel, Designer
-KWDevKeith: Keith Schaefer, Producer
-KWDevWes: Wes Eckhart, Development Director
-KWDevNick: Nick Clifford, Lead Tester
-KWDevGreg: Greg Kasavin, Producer
-KWDevMario: Mario Grimani, Development Director
Game with Kane! - On Saturday from 3 PM - 5 PM ET, the legendary Joe Kucan, star of Kane's Wrath and C&C icon will be online taking on all who dare challenge the Messiah - look for the gamertag KWFWFJoeKucan and enter at your own risk
Registration to participate in the Weekend of Wrath has opened and will end at 11:59pm (ET) on July 13, 2008. Terms, conditions, and official rules and eligibility requirements can be found at http://www.xbox.com/livewrath.
Fans of C&C can also visit the Xbox Live Marketplace to download a whole host of Kane's Wrath content including a whole host of delightfully evil themes and gamer pics.
*Online play requires Xbox Live Gold subscription and broadband Internet service.
Command & Conquer 3: Kane's Wrath on both the PC and Xbox 360 has been rated 'T' by the ESRB and '16+' by PEGI and the USK. For more information about ratings, please visit www.esrb.org, www.pegi.info, www.usk.de.
©2008-07-09, IGN Entertainment, Inc. All Rights Reserved
posted @
2008-07-10 11:58 funingame|
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Bethesda's RPG is denied classification rating in the land down under, which will ban the sale of the game in the country.
By Jimmy Thang
Australia's Office of Film and Literature Classification has refused to give Fallout 3 an age rating. This will prevent the sale and distibution of Bethesda's highly-anticipated post-apocalyptic RPG in the country.
The organization's website listed the game's classification as RC (refused classification) on July 4, and while no particular reasons were given for the refused classification, Fallout 3 does contain drug use and violence. It is also worth mentioning that Australia is known for its strict rating system, especially when it comes to videogames. While movies can receive 18+ age ratings, videogames are capped off at 15+. Games like Manhunt, Reservoir Dogs, Grand Theft Auto: San Andreas and others were refused classification in their original states but game companies are allowed to censor its products for reclassification. Developer Digital Extreme recently censored and resubmitted its Dark Sector game, which was approved with a 15+ classification earlier this week.
No word, yet on how Bethesda will react. Hopefully we'll find out more when we get our hands on with the game at this years upcoming E3, which kicks off on July 15.
posted @
2008-07-10 11:55 funingame|
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"We have something for the entire family."
By Official Press Release
EDISON, N.J., July 9, 2008 - Majesco Entertainment Company (NASDAQ: COOL), today revealed its product lineup for the 2008 Electronic Entertainment Expo (E3) in Los Angeles from July 15th - 17th at booths #421 and 423. Featuring Wii and Nintendo DS games that offer fun for the entire family, the lineup reinforces Majesco's position as an innovative provider of video games for the mass market.
"Majesco's 2008 E3 lineup is filled with fun games that capitalize on the broad appeal and reach of casual games platforms like Wii and DS," said Gui Karyo, Executive Vice President of Operations, Majesco "We are showcasing the sequel to our best-selling original cooking franchise, Cooking Mama World Kitchen, as well as featuring strong new IP including Our House and Major Minor's Majestic March from the creative team behind PaRappa the Rapper. In short, we have something for the entire family."
Below is additional information on Majesco's E3 2008 lineup:
Major Minor's Majestic March
Release date: Holiday 2008
Platform: Wii
Designed exclusively for Wii, Major Minor's Majestic March marks the return of the creative team behind the renowned PaRappa the Rapper franchise-legendary game designer and multimedia musician Masaya Matsuura and famed New York artist Rodney Alan Greenblat. This innovative rhythm-based music game turns the Wii Remote� into a "magic" baton that bandleader Major Minor uses to keep tempo, recruit new band members and pick up valuable items. Players can add up to 15 different instruments to their dynamic procession-including brass, woodwinds, and percussion-to alter its composition and resulting performance.
Cooking Mama World Kitchen
Release Date: Holiday 2008
Platform: Wii
The best-selling, award-winning cooking franchise returns! In Cooking Mama World Kitchen, Mama brings a lot more to the table, including all new 3D graphics, all new recipes from parfait to shrimp au gratin, comedic kitchen mini-games, new gameplay modes and much more. Cook with Mama and her friends by using the Wii Remote as your universal cooking utensil in this fun, family-friendly sequel to last year's Cooking Mama Cook Off.
Our House
Release Date: Q1 2009
Platform: Wii
Our House is the only game that lets players build and remodel their homes into their own unique customized creations. Players use their Wii Remote to hammer, saw, paint, tile and much more as they assemble and decorate their family dwelling. Compete with friends in the four-player "build-off" mode or share creations with others via a WiiConnect24 community-building feature. If you dream it, you can build it!
Zoo Hospital
Release Date: September 2008
Platform: Wii
Zoo Hospital is the first game of its kind on Wii that lets players experience a veterinarian's job. Players use the Wii Remote in surgical procedures to eliminate parasitic pests, perform dentistry, and remove foreign bodies like gallstones to restore the health of 48 ailing zoo mammals, reptiles and birds. Soothing and feeding each animal while following up on post surgical patients in their enclosures is as important as precise operations, since happy, healthy animals increase the Zoo Rating which in turn affects the number of visitors patronizing the zoo.
AWAY Shuffle Dungeon
Release Date: Fall 2008
Platform: Nintendo DS
Featuring creative contributions from RPG creator Hironobu Sakaguchi, character designer Naoto Oshima and composer Nobuo Uematsu, AWAY Shuffle Dungeon for Nintendo DS is a groundbreaking role playing saga co-developed by Mistwalker and AQ Interactive. Players take control of the young hero "Sword," the sole resident left of the once booming Webb Village, who must rescue as many kidnapped townsfolk as possible from a mysterious unknown that has trapped them within underground dungeons. Saved villagers will lend assistance to Sword's quest, as will the magical 'Fupongs' and dungeon treasure he finds that lets him shop in the village specialty stores for armor, weapons, health, medical aid and more.
Wonder World Amusement Park
Release Date: Holiday 2008
Platform: Nintendo DS
In Wonder World Amusement Park, players experience the thrill of a day at the park anytime and anywhere! Using the Touch Screen, players will toss, drive, shoot, whack, fish and spin in 30 different mini-games scattered throughout six themed zones: Carnival, Spookyville, Prehistoric, Pirate, Fairy Tale and Space. Players can also unlock six interactive rides through gameplay or challenge a friend via local Wi-Fi multiplayer.
Babysitting Mania
Release Date: September 2008
Platform: DS
Based on the hit online simulation, Babysitting Mania lets players progress through more than 100 levels of fast-paced, overlapping challenges as they feed, entertain and clean up after unruly kids in 20 chaotic houses. Players use the Touch Screen to manage every aspect of the household with speed and precision, from strategically employing "timeouts" to overseeing bonus birthday party levels that add neighborhood party guests to the mania.
Marker Man Adventures
Release Date: November 2008
Platform: DS
Guide loveable stick figure, Marker Man, through hundreds of physics-based puzzles using the stylus as a creative tool to draw simple machines that help him safely bring Doodle Dog home. Players will collect power-ups, discover hidden areas and use logic to progress through a scrolling world of various themes
About Majesco Entertainment Company
Majesco Entertainment Company is a provider of video games for the mass market. Building on 22 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Nancy Drew, Cooking Mama and Cake Mania 2 for Nintendo DS and Cooking Mama: Cook Off for the Wii system. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at http://www.majescoentertainment.com.
©2008-07-09, IGN Entertainment, Inc. All Rights Reserved
posted @
2008-07-10 11:49 funingame|
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The popular fantasy anime MMORPG will launch a closed beta on July 15.
San Jose-based online game publisher,
Gamescampus.com, announced
today it will begin the closed beta test for its newest game, Asda
Story, that will be launching in the U.S. market later this fall.
The closed beta session will commence on July 15, 2008 and will run for
one week only.
The closed beta will be hosted by Gamescampus.
Gamers are invited to join the closed beta by going to the official
website at http://asdastory.gamescampus.com/ where they can create an
account and sign up to participate.
"We are very pleased to release this captivating game to our players
for closed beta testing," said David Chang, Executive Vice President
of Marketing and Business Development for Gamescampus.com. "Asda Story
has long been anticipated and we are proud to enter this new phase in
development prior to the official launch in the U.S. market this fall.
We will continue to adjust and fine tune the game based on the
feedback we receive during the closed beta test in order to ensure
that our players have an excellent game experience.''
Based on a colorful, bright and cheerful world, Asda Story is a free to
play exciting fantasy-style anime 3D MMORPG game that features a
unique 'Soul Mate System.' The unique party system offers two players
the ability to align to become 'soul mates' and allows them to wear
unique costumes and use special skills. Another key feature of the
game is the 'Real Costume System,' which gives players some of the
most extensive personalization and design options ever seen in an
MMORPG.
Both unique systems ('Soul Mate System' and 'Real Costume System') were
credited for helping to generate a high female user ratio for Asda
Story (more than 20% of the total players are female) when launched in
Korea and Japan. With these systems, players are able to personalize
the design of their items and make the look of their characters stand
out. Gamescampus.com is expecting to see similar ratios with females
for the launch of Asda Story in the United States.
In addition to the unique systems, Asda Story contains several key
features that also make it stand apart from other MMORPG's:
- Various interwoven community systems lead to a great degree of player
interaction that increase in complexity and number from Soulmate to
Party to Clan to Camp.
- Unique Sowel items make costume play possible and allow for maximum
customization and playability of items and armor
- Huge amount of game content with unique whimsical graphical style
that includes instanced dungeons, vast maps and an incredible number
of different armor sets and weapons.
For more information about Gamescampus.com or Asda Story, please visit
www.gamescampus.com .
About Gamescampus.com
Gamescampus.com, run by OnNet USA, is dedicated to changing the way
people play games. Based in San Jose and founded in 2005, OnNet USA
hosts amazingly fun item-based online games for all gamers from
MMORPG's to sports through its game portal www.gamescampus.com.
posted @
2008-07-10 10:24 funingame|
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The industry's leading strategy developer, Firaxis Games, revolutionizes global domination on current generation systems.
2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that Sid Meier's Civilization Revolution is now available worldwide for PlayStation 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft, and in North America for Nintendo DS. This is the first title in the award-winning Civilization series designed and created specifically for current generation console and handheld systems. Developed by 2K's renowned Firaxis Games studio, Civilization Revolution ushers forth a new generation of strategic global domination, streamlined for players covering a wide range of ages and skill levels.
"It's really exciting to bring the Civilization series to the console and handheld market in a whole new way," said Sid Meier, director of creative development at Firaxis Games. "By starting the design from scratch, we were able to ensure Civilization Revolution has the fast paced aspect console gamers crave, while still delivering the strategic element fans of the series expect."
In 1991, Sid Meier put computer gaming on the map when he delivered Civilization to the PC gaming world, launching the "God Game" genre and creating one of the most award-winning and addictive strategy series of all time. Built specifically for console and handheld systems, Civilization Revolution features the franchise's fastest pick-up-and-play action to date and still honors the most beloved elements from the core series: strategic global reign and encounters with history's most intrepid leaders. An intuitive tutorial has been designed to ease newcomers into the world of Civilization Revolution while varying difficulty levels are included that provide challenges to players of all skill levels. Civilization Revolution also takes advantage of the console architecture, providing a graphically and acoustically advanced experience that immerses players in the world of Civilization. Civilization Revolution for Nintendo DS delivers an experience that shares the same game core and features as its console counterparts
In the new streamlined and intuitive multiplayer component, players can log on to the PlayStation Network, Xbox Live online entertainment network or Nintendo Wi-Fi Connection and challenge other fans worldwide to determine the greatest ruler. PlayStation Network and Xbox Live users will also be able to download multiplayer maps and scenarios, and all three platforms support the Game of the Week online feature which provides new challenges every week after launch.
2K Games and Firaxis are proud to expand the Civilization tradition with Civilization Revolution which is rated E10+ for Everyone 10 and older by the ESRB and is now available for the PlayStation 3 system, Xbox 360 and Nintendo DS.
For more information, log on to www.civilizationrevolution.com/
About Firaxis Games
Firaxis Games is one of the world's premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award-winning computer and video games on the market today including; 2005 PC Game of the Year - Sid Meier's Civilization IV, the expansions Civilization IV: Warlords, and Civilization IV: Beyond The Sword, the blockbuster Sid Meier's Civilization III series, Sid Meier's Pirates! (PC, Xbox and PSP), Sid Meier's SimGolf and Sid Meier's Railroads!. Firaxis legacy titles include the Sid Meier's Civil War Series! (Gettysburg!, Antietam!, and South Mountain), and the Sid Meier's Alpha Centauri series. In 2005, Firaxis Games was acquired by Take-Two Interactive Software, Inc., joining its 2K publishing label. The company has just released Sid Meier's Civilization Revolution for console and handheld platforms.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PlayStation 3 and PlayStation 2 computer entertainment systems, PSP (PlayStation Portable) system, Xbox 360 and Xbox video game and entertainment systems from Microsoft, Wii, Nintendo GameCube, Nintendo DS and Game Boy Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play; and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.
Important Legal Information
In connection with the tender offer commenced by Electronic Arts Inc., the Company has filed with the Securities Exchange Commission a Solicitation/Recommendation Statement on Schedule 14D-9. The Company's stockholders should read carefully the Solicitation/Recommendation Statement on Schedule 14D-9 (including any amendments or supplements thereto) prior to making any decisions with respect to Electronic Arts' tender offer because it contains important information. Free copies of the Solicitation/Recommendation Statement on Schedule 14D-9 and the related amendments or supplements thereto that the Company has filed with the SEC are available at the SEC's website at www.sec.gov. This communication does not constitute an offer to sell or invitation to purchase any securities or the solicitation of an offer to buy any securities, pursuant to Electronic Arts' tender offer or otherwise.
This press release may contain forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them. The Company has no obligation to update such forward-looking statements. Actual results may vary significantly from these forward-looking statements based on a variety of factors. These risks and uncertainties include the matters relating to the Special Committee's investigation of the Company's stock option grants and the restatement of our consolidated financial statements. The investigation and conclusions of the Special Committee may result in claims and proceedings relating to such matters, including previously disclosed shareholder and derivative litigation and actions by the Securities and Exchange Commission and/or other governmental agencies and negative tax or other implications for the Company resulting from any accounting adjustments or other factors. Further risks and uncertainties associated with Electronic Arts' tender offer to acquire the Company's outstanding shares are as follows: the risk that key employees may pursue other employment opportunities due to concerns as to their employment security with the Company; the risk that the acquisition proposal will make it more difficult for the Company to execute its strategic plan and pursue other strategic opportunities; the risk that the future trading price of our common stock is likely to be volatile and could be subject to wide price fluctuations; and the risk that stockholder litigation in connection with Electronic Arts' tender offer, or otherwise, may result in significant costs of defense, indemnification and liability. Other important factors are described in the Company's Annual Report on Form 10-K for the fiscal year ended October 31, 2007, in the section entitled "Risk Factors," as updated in the Company's Quarterly Report on Form 10-Q for the fiscal quarter ended April 30, 2008, in the section entitled "Risk Factors." All forward-looking statements are qualified by these cautionary statements and are made only as of the date they are made.
©2008-07-09, IGN Entertainment, Inc. All Rights Reserved
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2008-07-10 10:14 funingame|
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The Chinese race's Blader class is an alternative suited to those players who prefer to equip a sword and shield
Silkroad Online is Joymax' massively multiplayer release based on a fantasy version of the historical trade route between China and Europe. Players can switch among three diverse roles; merchants brave the lengthy journey in search of profit, while thieves pose danger to them along the way, and hunters strive to protect the unwary. The action takes place in locations derived from the real world and the legends of the various regions, and the play involves questing as well as fending off a broad range of formidable monsters. The business model is free to download and play, with optional item sales.
Six exclusive 1280x960 screenshots
Chinese Showcase II: Blader
The Chinese race in Silkroad Online has five weapon styles to choose from, with the Blader being the toughest fighter in the bunch. Sharing skills with fellow swordsmen in the Bicheon class, those who choose this path combine wielding a large, single-edged weapon with the use of a shield to negate damage taken in battle. They are tough foes to kill, even more so since they possess high HP, knockdown skills, and their people's inherent mastery of potion usage.
- This Chinese character wields a massive, single-edged sword and uses a shield.
- A very useful Blader skills is the ability to knock down enemies, so they're unable to do damage.
- They also have special attacks that take advantage of grounded enemies.
- A strong uppercut blow from a Blader not only hurts, it can also knock the enemy off its feet.
- Preparing a huge overhand swing, this Blader uses one of the class' many combo attacks.
- This Blader employs a powerful slash, yet another attack that can send the enemy to the ground.
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2008-07-02 15:38 funingame|
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Gamescampus.com begins closed beta for Square Enix's Concerto Gate.
By Official Press Release
San Jose, CA (July 1, 2008) - Concerto GateTM, an item-based MMORPG produced by Square Enix Co., Ltd., is finally ready to launch in North America. Square Enix fans and MMORPG players alike have long waited to play this exciting title in America and will soon have a chance to participate in Concerto Gate's closed beta test to be held from July 1 to 14. Users can go to Filefront.com to download the client software.
Concerto Gate, published at Gamescampus.com (run by OnNet USA), is the sequel to Cross Gate, an MMORPG launched in Japan back in 2001. In the game, players are summoned to the Kingdom of Fahren, a fantasy world of magic and sorcery, in hopes of becoming the legendary hero that has been foretold to save the world.
Concerto Gate boasts new and interesting features that every MMORPG player can look forward to, including the innovative "terra generating" system which allows players to change the environment's topography. For example, players can shape mountains and destroy or grow forests over a several week period of time.
"I am thrilled and excited to introduce Concerto Gate to American players. Square Enix is, without doubt, one of the most famous developers in the world, and I believe the features of this game surely live up to their reputation. Concerto Gate is a terrific addition to Gamescampus.com, the leader in item-based games" says Kevin Kim, CEO of OnNet USA.
"It is our pleasure to introduce Concerto Gate to American audiences through Gamescampus.com. We hope now that even more players can experience our game's revolutionary world and its exciting, new features such as 'Terra Generating'," says Mr. Noriaki Watanabe, producer of Concerto Gate at Square Enix Co., Ltd.
©2008-07-01, IGN Entertainment, Inc. All Rights Reserved
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2008-07-02 15:35 funingame|
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Plus sales data and comments from Microsoft AU.
By Narayan Pattison
Microsoft announced today that it has lowered the price of its Xbox 360 to $349 AUD. We spoke to Microsoft's Xbox Group Product Marketing Manager, Jeremy Hinton, to get details on the price cut and how Xbox 360 is performing in the market.
First up, let's look at the new pricing. The Xbox 360 Arcade console (256MB memory unit and five Xbox Live Arcade games but no harddrive) is now retailing for $349 (previously $399). The Xbox 360 Pro (20GB harddrive and headset) is now $499 (previously $579). The Xbox 360 Elite (120GB harddrive, headset and HDMI cable) is now $649 (previously $729).
These are some aggressive prices and now mean that the Xbox 360 Arcade is the cheapest next-gen console on the market (ahead of the $399 Wii) and all three versions of the 360 are cheaper than the $699 PS3.
Taking a look at the latest console hardware figures, Wii is the current market leader with 456,000 units sold in Australia and New Zealand. Xbox 360 is slightly behind with 410,000 units and PS3 trails significantly at 285,000 units. Obviously 360 sales will enjoy a boost following this price cut but we'll need to wait and see if it'll be enough to push it ahead of Nintendo's Wii.
Our New Zealand readers will no doubt be pleased to hear there are also lots of dramatic price cuts in their territory too. The Arcade will be priced at $399 NZD, the Pro will now go for $549 NZD and the Elite will come in at $699 NZD.
Microsoft's decision to provide multiple versions of the console has been a mixed bag to date. The original base unit, the Xbox 360 Core console, was an absolute failure. According to Jeremy Hinton, "the Core wasn't the right product. We listened to what consumers said about it; why they weren't purchasing it. There was no question that it didn't do well for us."
In response to consumer requests for storage and a wireless controller, Microsoft created the Arcade unit; which has enjoyed much more success. In the past few months it's been neck and neck with the popular Xbox 360 Pro unit and following the price cut Microsoft expects the Arcade will be its highest selling Xbox.
When quizzed on whether this price cut to $349 was made in order to price it cheaper than the Wii, Jeremy explained it's a decision that's been in the works for a while. "We've had a good history of, where possible, passing on the savings we've made to consumers. So because of recent exchange rate fluctuations and savings in the cost of goods, we're able to pass this on and July's a good time to do that."
With rumours of an imminent price cut in the US also, we asked if Jeremy could provide any insight into it. "Today we're only announcing Australia and New Zealand and what you will see is that certainly over the next 12 months that price drops and price activity will not happen globally. We've been given more authority to do what's best for the Australian consumer."
With the demise of HD DVD, we asked Jeremy where he saw the future of HD movies going. "I see the future as downloadable content. We've seen the success of the downloadable HD movies and TV in Europe and America and we expect to have an announcement in the not too distant future about the service here."
Given that Microsoft made the poor decision to back HD DVD, and it's remained cagey about any plans to release a Blu-ray drive for Xbox 360, these comments are what we expected from Microsoft, but we were encouraged by Jeremy's comment that the last data he saw indicated Xbox Live is currently the #1 HD download service in the USA.
Once thing's clear: this will be the year that the next generation will go mainstream. With Microsoft's new price cuts, plus the recent releases of Grand Theft Auto IV, Smash Bros. Brawl and Metal Gear Solid 4, and the certainty that Nintendo and Sony will respond with price cuts of their own at some point before November, we're confident at least one of the consoles will crack a million units during this Christmas season.
©2008-07-01, IGN Entertainment, Inc. All Rights Reserved
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2008-07-02 15:35 funingame|
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Dungeon secrets revealed.
Yuki Yokoyama, Producer of Final Fantasy Fables: Chocobo's Dungeon, discusses the latest entry in the series.
1. Dungeon crawlers are known to have a very core audience, but the art-style of Chocobo's Dungeon is very inviting to casual players. Were you aiming to invite casual gamers in to the dungeon crawler genre, or would newcomers find the gameplay too daunting?
First, regarding the difficulty level, we've adjusted the game's balance so that users who have never played a dungeon crawler can enjoy it as well.
Dungeon crawlers have a reputation for being a core gamer's game in Japan as well, but since the hero of this title is Chocobo, we wanted to make sure we would be able to reach as many, and as wide a range of audiences as possible. By utilizing the fun elements of a dungeon crawler to our advantage, we were able to balance the game so that newcomers can jump right in.
For example, character leveling is continuous, and you won't lose equipped items. We had a very hard time deciding whether or not the leveling should be continuous, but upon hearing that level re-setting is an unpopular feature in the U.S. we became convinced to make our final decision.
2. The last Chocobo's Dungeon was released back in 1999. Why did you feel it was time for the franchise to return?
In Japan, we released a DS title called Chocoboto Mahouno Ehon (FINAL FANTASY FABLES: Chocobo Tales in the U.S.), and fortunately it was received very well by our users. So I wanted to move on to the dungeon crawler, which is after all Chocobo's specialty, and thus commenced development of FINAL FANTASY FABLES: Chocobo's Dungeon.
3. What do you think of other dungeon crawler titles that are currently on the market by developers like Chunsoft? What differentiates Chocobo's Dungeon from these titles?
To put it simply, I think that Chunsoft-developed titles are way more difficult (laughs).
At times you find yourself cursing the game balance for being so ridiculously difficult, but that's part of the fun. For this particular title, however, because it was developed for the Wii hardware, and also because Chocobo is the main character, we consciously kept the difficulty level within an accessible range. We also wanted to utilize the casual art style as a way for users to be able to relate to, and get right into the story.
4. The citizens of Lostime are suppressing their painful memories. Is this social commentary on the prevalence of anti-depressants in modern society?
The people of today are constantly battling a variety of complications. On the surface, it may seem like forgetting all of these complications, as the people of Lostime do, is the key to happiness. Or is it? Running away is never the solution to a problem.
The outcome gained from putting your all into a difficult situation is so much more wonderful than simply forgetting all the pain. This is one of the messages that we try to convey with this game.
5. We have noticed that the soundtracks are musical remixes from various FINAL FANTASY titles. Why did you choose this type of music? Are there any new tracks that have been added to the classic lineup?
The reason why we decided to include classic FINAL FANTASY music in the soundtrack for FINAL FANTASY FABLES: Chocobo's Dungeon, is because we had done the same for the FINAL FANTASY FABLES: Chocobo Tales soundtrack and it was very well received by fans. We consulted composer Nobuo Uematsu as we did for Chocobo Tales, and he happily agreed to supervise, which is how this soundtrack came to be.
Of course, there is brand-new music that was composed for this soundtrack as well. For example, the song Door Crawl that plays along with the opening movie was composed by Ai Kawashima, based on the aforementioned concepts inherent to the storyline.
I'm very fond of her clear, almost translucent voice and the lyrics that were written based on the concept of the story, so the song has been used as-is for the North American version.
6. Do you have any future plans for other Chocobo-themed games?
We would like to introduce what we have in the works as soon as possible, so please look forward to updates!
©2008-07-01, IGN Entertainment, Inc. All Rights Reserved
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2008-07-02 15:33 funingame|
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But how is Sony's PS3 selling? New sales data inside.
By Narayan Pattison
Microsoft announced today that it has lowered the price of its Xbox 360 to AU$349. We spoke to Microsoft's Xbox Group Product Marketing Manager, Jeremy Hinton, to get details on the price cut and how Xbox 360 is performing in the market.
First up, let's look at the new pricing. The Xbox 360 Arcade console (256MB memory unit and five Xbox Live Arcade games but no harddrive) is now retailing for AU$349 (previously AU$399). The Xbox 360 Pro (20GB harddrive and headset) is now AU$499 (previously AU$579). The Xbox 360 Elite (120GB harddrive, headset and HDMI cable) is now AU$649 (previously Au$729).
These are some aggressive prices and now mean that the Xbox 360 Arcade is the cheapest next-gen console on the market (ahead of the AU$399 Wii) and all three versions of the 360 are cheaper than the AU$699 PS3.
Taking a look at the latest console hardware figures, Wii is the current market leader with 456,000 units sold in Australia and New Zealand. Xbox 360 is slightly behind with 410,000 units and PS3 trails significantly at 285,000 units. Obviously 360 sales will enjoy a boost following this price cut but we'll need to wait and see if it'll be enough to push it ahead of Nintendo's Wii.
Our New Zealand readers will no doubt be pleased to hear there are also lots of dramatic price cuts in their territory too. The Arcade will be priced at NZ$399, the Pro will now go for NZ$549 and the Elite will come in at NZ$699.
Microsoft's decision to provide multiple versions of the console has been a mixed bag to date. The original base unit, the Xbox 360 Core console, was an absolute failure. According to Jeremy Hinton, "the Core wasn't the right product. We listened to what consumers said about it; why they weren't purchasing it. There was no question that it didn't do well for us."
In response to consumer requests for storage and a wireless controller, Microsoft created the Arcade unit; which has enjoyed much more success. In the past few months it's been neck and neck with the popular Xbox 360 Pro unit and following the price cut Microsoft expects the Arcade will be its highest selling Xbox.
When quizzed on whether this price cut to AU$349 was made in order to price it cheaper than the Wii, Jeremy explained it's a decision that's been in the works for a while. "We've had a good history of, where possible, passing on the savings we've made to consumers. So because of recent exchange rate fluctuations and savings in the cost of goods, we're able to pass this on and July's a good time to do that."
With rumours of an imminent price cut in the US also, we asked if Jeremy could provide any insight into it. "Today we're only announcing Australia and New Zealand and what you will see is that certainly over the next 12 months that price drops and price activity will not happen globally. We've been given more authority to do what's best for the Australian consumer."
With the demise of HD DVD, we asked Jeremy where he saw the future of HD movies going. "I see the future as downloadable content. We've seen the success of the downloadable HD movies and TV in Europe and America and we expect to have an announcement in the not too distant future about the service here."
Given that Microsoft made the poor decision to back HD DVD and has remained cagey about any plans to release a Blu-ray drive for Xbox 360, these comments are what we expected from Microsoft, but we were encouraged by Jeremy's comment that the last data he saw indicated Xbox Live is currently the #1 HD download service in the USA.
Once thing's clear: this will be the year that the next generation will go mainstream. With Microsoft's new price cuts, plus the recent releases of Grand Theft Auto IV, Smash Bros. Brawl and Metal Gear Solid 4, and the certainty that Nintendo and Sony will respond with price cuts of their own at some point before November, we're confident at least one of the consoles will crack a million units during this Christmas season.
©2008-07-01, IGN Entertainment, Inc. All Rights Reserved
posted @
2008-07-02 15:31 funingame|
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Nintendo still has market lead. New sales figures inside.
By Narayan Pattison
Microsoft announced today that it has lowered the price of its Xbox 360 to AU$349. We spoke to Microsoft's Xbox Group Product Marketing Manager, Jeremy Hinton, to get details on the price cut and how Xbox 360 is performing in the market.
First up, let's look at the new pricing. The Xbox 360 Arcade console (256MB memory unit and five Xbox Live Arcade games but no harddrive) is now retailing for AU$349 (previously AU$399). The Xbox 360 Pro (20GB harddrive and headset) is now AU$499 (previously AU$579). The Xbox 360 Elite (120GB harddrive, headset and HDMI cable) is now AU$649 (previously Au$729).
These are some aggressive prices and now mean that the Xbox 360 Arcade is the cheapest next-gen console on the market (ahead of the AU$399 Wii) and all three versions of the 360 are cheaper than the AU$699 PS3.
Taking a look at the latest console hardware figures, Wii is the current market leader with 456,000 units sold in Australia and New Zealand. Xbox 360 is slightly behind with 410,000 units and PS3 trails significantly at 285,000 units. Obviously 360 sales will enjoy a boost following this price cut but we'll need to wait and see if it'll be enough to push it ahead of Nintendo's Wii.
Our New Zealand readers will no doubt be pleased to hear there are also lots of dramatic price cuts in their territory too. The Arcade will be priced at NZ$399, the Pro will now go for NZ$549 and the Elite will come in at NZ$699.
Microsoft's decision to provide multiple versions of the console has been a mixed bag to date. The original base unit, the Xbox 360 Core console, was an absolute failure. According to Jeremy Hinton, "the Core wasn't the right product. We listened to what consumers said about it; why they weren't purchasing it. There was no question that it didn't do well for us."
In response to consumer requests for storage and a wireless controller, Microsoft created the Arcade unit; which has enjoyed much more success. In the past few months it's been neck and neck with the popular Xbox 360 Pro unit and following the price cut Microsoft expects the Arcade will be its highest selling Xbox.
When quizzed on whether this price cut to AU$349 was made in order to price it cheaper than the Wii, Jeremy explained it's a decision that's been in the works for a while. "We've had a good history of, where possible, passing on the savings we've made to consumers. So because of recent exchange rate fluctuations and savings in the cost of goods, we're able to pass this on and July's a good time to do that."
With rumours of an imminent price cut in the US also, we asked if Jeremy could provide any insight into it. "Today we're only announcing Australia and New Zealand and what you will see is that certainly over the next 12 months that price drops and price activity will not happen globally. We've been given more authority to do what's best for the Australian consumer."
With the demise of HD DVD, we asked Jeremy where he saw the future of HD movies going. "I see the future as downloadable content. We've seen the success of the downloadable HD movies and TV in Europe and America and we expect to have an announcement in the not too distant future about the service here."
Given that Microsoft made the poor decision to back HD DVD and has remained cagey about any plans to release a Blu-ray drive for Xbox 360, these comments are what we expected from Microsoft, but we were encouraged by Jeremy's comment that the last data he saw indicated Xbox Live is currently the #1 HD download service in the USA.
Once thing's clear: this will be the year that the next generation will go mainstream. With Microsoft's new price cuts, plus the recent releases of Grand Theft Auto IV, Smash Bros. Brawl and Metal Gear Solid 4, and the certainty that Nintendo and Sony will respond with price cuts of their own at some point before November, we're confident at least one of the consoles will crack a million units during this Christmas season.
©2008-07-01, IGN Entertainment, Inc. All Rights Reserved
posted @
2008-07-02 15:30 funingame|
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Balance Board compatibility? Of course!
By John Tanaka
If you played some of the Wii Fit mini games, you just had to know this was coming. A listing for a new title called Hula Wii: Minna de Hula wo Odorou ("Dance Hula Together") recently appeared in a Japanese online retailer's database. Yes, it's a hula-themed dance game, and yes it's compatible with the Wii Balance Board.
Actually, not just compatible. The retailer lists the title as requiring the peripheral. This shouldn't be that big a problem, though, considering that over two million people have Wii Fit in Japan.
The retailer does not provide any details on the game, which hasn't been formally announced by its publisher, Milestone. A Japanese release is set for September 25.
©2008-07-01, IGN Entertainment, Inc. All Rights Reserved
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2008-07-02 15:29 funingame|
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Guitars, prepare to be smashed.
By Ryan Geddes
Rock Band will get an infusion of classic rock 'n roll this month when a 12-song collection of tracks by The Who makes its way onto Xbox Live and the PlayStation Network.
The tracks, including three live recordings from the band's Live at Leeds album, were chosen by MTV Games and Harmonix in consultation with Who members Roger Daltrey and Pete Townshend. Here's the full list of songs:
"Amazing Journey"
"Baba O'Riley"
"Behind Blue Eyes"
"Eminence Front"
"Going Mobile"
"Leaving Here"
"My Generation" (Live at Leeds – Rock Band edit)
"Real Good Looking Boy"
"Sea & Sand"
"Summertime Blues" (Live at Leeds)
"Who Are You"
"Young Man Blues" (Live at Leeds)
"We're really pleased to have our songs featured in Rock Band," said Roger Daltrey, lead singer of The Who. "It allows our established fan base to interact with our music in a way that's fresh and exciting, while also exposing our songs to new audiences."
In June 2007, MTV and Harmonix announced that The Who's Who's Next would be the first downloadable album for Rock Band. Instead, Judas Priest's Screaming For Vengeance took that slot in April. We're not sure if MTV and Harmonix still plan to release a full Who album, but it probably won't be Who's Next, as three of the songs announced today – Baba O'Riley, Behind Blue Eyes and Going Mobile – are on that record.
All tracks will be available for $1.99 (160 MS pts.), or the whole album can be purchased for $19.99 (1,600 MS pts.)
©2008-07-01, IGN Entertainment, Inc. All Rights Reserved
posted @
2008-07-02 15:28 funingame|
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